. Community ▼. Resources ▼. Other ▼.is software designed to make developing games easy and fun. It features a unique 'Drag-and-Drop' system which allows non-programmers to make simple games.
Hi, I'm wondering if anyone else has had this experience. We have ad mediation with Google Admob and we have Chartboost, Unity ads, and Admob ads.
Hum ok.They should add it but its ok.Just one last thing:You think that i should implement analytics?Is it optional or are there advantages on that?I can see that admob has some reports and i think that the android developer console also has something.UPDATE:There is stuff appearing at the comand line that i dont know if it is normal or if i have to fix something.I made the code with the global.var and works perfectly but these things appear so i dont know if it is ok.Take a look:-These appear when a banner is refreshing. (the banner refreshes well but this appear before it has completed refreshing):I/Ads - Please set theme of AdActivity to @andoird:style/Theme.Translucent to enable transeparent background interstitial ad.W/Ads - The webview is destroyed. Ignoring action.E/Ads - JS: Uncaught ReferenceError: AFMAReceiveMessage is not defined (:1)-This appears when a it goes from the game over to the main menu when the global.var is off:I/Ads - Starting ad request.W/Ads - An interstital is already loading.
Aborting.Why does it shows this if the variable is off? I think it shouldnt even request an ad.It all works very well but i wanted to know what these things are or if i shouldnt bother.
To keep things simple – we added the creator tool. The creator allows you to pick and choose the variables, create a skeleton of your game, and it instantly inserts placeholders to help you get started. This tool automatically sets up everything for you.
![Game Game](https://marketplacecdn.yoyogames.com/images/assets/7018/screenshots/16692_original.png?1528429349)
You’ll have access to a visual map of your game, from the start screen menu and gameplay levels to the game over screen. From within the creator you’re able to double click on a particular screen to open it for editing or reroute the order of your game however you want. Different types of animations and effects can be easily added to your character with Buildbox. Edit the hit zone or collision shape of your character. Make them shoot, move or jump in a special way.
Add different sounds for your character’s action like jumping, shooting, or a ground collision sound for when the character hits the ground. Gameplay effects can be attached to a character also. Choose Shadow to add a light effect on your character like in our game Phases or add the Auto Tilt option to make the camera shake when a character is defeated. Buildbox 2.0 features multiple character support. This option allows you to add multiple characters into your game and control how players interact with them. Each character can have unique powers and abilities by setting the desired options in the character gameplay settings. Choose how to unlock the character, if it’s going to be available for free or with in-game currency and different movement effects.
Create multiple characters that flap like a bird or move across the screen similar to a helicopter. There are no limitations on what you can do. In the scene editor we have place holder graphics based on your set gameplay style.
It’s kept extremely simple with nothing more than a character, a platform, a single enemy, and a particle effect for good measure. The place holders make it easy to quickly add or duplicate items and build out your scene however you wish. The outliner option enables you to view all of your game’s layers, hide them, lock into place, or group and rearrange.We also added an auto-depth sorting feature to automatically sort out any depth issues when you’re creating more complex games. Buildbox is all about expandability. We set out to create a software that was not only easy but would enable anyone to make a wide variety of games, from simple and casual to complex.
Each object has a wide variation of properties that you can change. Any object, regardless if it’s an enemy, platform or even decoration, can be set to move automatically.Simply drag and drop your PNG animation sequence into the object side menu bar.
You can also choose a linear velocity and make the object move left, right, up and down, or angular velocity to make it move in a circular motion.Adjust the settings to make enemies move, platforms rotate or boxes fall from the sky. To take it a step further, you can determine when this object will “wake up” and start to move.
Set an object to only start moving when a character collides into it or have it wait until the character reaches a certain distance. With Buildbox you can have hundreds of objects on screen following their own set paths while interacting with your character to make a game that’s uniquely yours. Buildbox includes all the developer tools you’ll need to not only make games, but make outstanding games.
By clicking on the small bug icon on the Scene Editor, you’ll enter the debug mode and have full view of all of the collision shapes of your objects. This collision viewpoint enables you to see the skeleton of your game. Using this view you’ll be able to easily make sure your gameplay runs smooth and there are no unnecessary bumps or transitions your player might endure while playing.There’s also a live Game Preview mode that displays your final game in real-time. When you make a change you can instantly see what it will look like to an actual player. The debug mode is accessible through your game preview so you can easily trouble shoot an area where your character might get stuck. Create custom vehicles, death-defying obstacles, rotating platforms, sequenced enemy attacks and much more using connections.
By clicking on the toggle switch, located in the scene editor you can enter connection mode. When you’re in connection mode you can easily connect objects together. These objects will now be linked together and can be moved as one or duplicated as a group.While groups is an essential feature of Buildbox, we wanted to take connections farther, and let you determine how they’ll actually move and interact in your game as well.
So, we also added in motors and pivots.Adding a motor to any connection is easy. Click the connection line and choose what speed and torque the connection will have. You can also enable it so that particular object only turns when a button is pushed. Now you can easily connect wheels to characters, enemies and objects and have them collide and move with the real world physics, or simply create swinging axe that moves in circles. The possibilities are really limitless. The node menu editor allows you to completely customize your game layout. Adjust the settings to choose all of the menu screens you’d like to include, click to add new screens or double click to go directly to the level editor to edit.
The menu system is also color coded for easy reference. Green represents UI menu and blue indicates a gameplay screen.
You can drag and drop menu screen connections to reroute their order as well. With Buildbox you’re in total control of the look and feel of your game. The options for each type of screen can be adjusted to integrate ads, add music or buttons to any menu screen. With Buildbox you can add interactive animations to make your game truly stand out.
Animate your menus or create complete cut scenes with our new key frame animator. It only takes a quick click to open up the menu animation editor and begin recording a character hopping onto the screen and set it play every time the game is started. We make it really easy to customize each animation with a detailed graph of the movement that can be edited in free mode to make actions more precise or free flowing. Animate everything on the menu screen including the scale, rotation and opacity. Choose multiple ways to display the animations. Make them play one time and then stop, loop and more. Power-ups turn the average character into a bona-fide super hero.
Excite and thrill your players with a variety of different power-ups to make your game not only challenging but also extremely fun. Besides the classics like invincibility and kill all enemies, we have some unique options like coin magnetization and strike. In Buildbox you can activate power-ups in multiple ways.Make them freely available inside your scene or designate an icon for the power-up and set it to activate when a character collides into it. You can also choose to activate the power-up with a button. This would work well for any strike power-up to be used as a melee attack or a kill all enemies power-up for a bomb in a space shooter. It’s the little details that make all the difference.
With Buildbox, you have everything you need to truly zero in on the details that count and make something unique with your game. One of the best ways to do that is with effects.We’ve included an amazing light effect that is seen in popular games like Thomas Was Alone and our very own Phases. This effect is extremely dramatic and with Buildbox can be used in some very unique ways.
You can add 7 different lights that all interact with the characters and objects in real time, giving a strong visual effect to the scene. The built-in particle effect creator in Buildbox allows you to easily make eye-popping professional effects in your game. This feature is by far the most fun to use. Create a particle by adding smoke, fire, sparks or make your own design from scratch with any image software or a photo. Attach particle effects to characters or platforms.
![Game maker abs Game maker abs](http://is2.mzstatic.com/image/thumb/Purple62/v4/cc/75/fa/cc75fa00-e896-dcfd-a837-dd004f624573/source/512x512bb.jpg)
You can also add them in your game as highlights in the background that move around with the gravity of the world.There are dozens of editing features available in the particle editor. Set a blend additive for a magical spell effect to your particle or change the coloring with the color variation options and much more. Turn your passion for games into a real business.
Like most freemium games you can have your character collect coins and then offer larger packages of coins for sale, but with our advanced freemium game creation settings you can mix and match monetization to generate even more revenue. Optionally charge for power-ups, characters and continue options.All power-ups can be purchased in bulk or singles with in-game currency or real world money.
You can pick up power-ups in your game or assign them to a designated button. The in-depth checkpoint and continue system in Buildbox is also deeply integrated with in-app purchases. This allows you to easily setup a pay to continue, pay to skip, purchase more continues and other options.
We have many ad types and options including watching videos for coins that you can add into your game. Placing your ads, banners and interstitials is simple. Just browse down the drop menu and easily choose what ads you want to show. You can pick the company and decide if you want to show regular banners, full screen interstitial ads, or both.With Buildbox’s ad management system you can also choose how often you show these ads for each placement.
Show a full screen interstitial ad after a player has been defeated 5 times or have it appear on the game over screen every single time. Choose to show banner ads on the pause menu or only every other time they hit the pause button. There’s even an option to show an ad on the main menu for your new upcoming game. We offer true multi-platform support from both sides of the fence. With Buildbox you’re not just getting a port from one system to the other, it was coded from the ground up with both platforms in mind.
Its native Mac and native PC. Both versions are exact copies that look and feel identical.
Regardless if you use Mac or PC, you’ll feel right at home.Exporting your game is as easy as clicking a button. You don’t even have to create different versions for different screen sizes. The game engine automatically adjusts button and interface positions as needed for different devices.
You can create a game one time and it will look great on both full screen and wide screen devices. Advanced components widely open Buildbox 2.0, letting you create new control styles, gameplay types, special attacks and abilities.
These components add a lot of character functionality and are very easy to use. Along with damage, health and character icon, you have the option of advanced move and ghost jump. The advanced move allows you to make a Crossy Roads style game that controls the character via swipe or a game like Ketchapp’s Don’t Touch the Spikes where the character changes direction when he collides with an object. You can also use the advanced move component to make a zig zag style game or 2.5 D adventure game where the character moves around via joystick. Ghost Jump is an advanced jumping feature that you can use in isometric jumping games. We used this feature in our game, The Pit. Components to objects work in the same way as character components.
You can use damage component to attach damage to various moves and health to attach or include multiple lives. There’s also the option of friction that makes platforms move like ice.
You can easily make enemies move, platforms rotate or boxes fall from the sky. Determine when an object will ‘’wake up’’ and start to move or have it only start to move when a character collides with the object or until the character reaches a certain distance. You can bring your game to life with our advanced components. With the collision editor you have more flexibility as a game designer. You can easily edit the collision shape of any character or object, without changing the sprite image in your game. To edit an object’s collision shape simply enter the editor and change the shape by clicking and dragging and then dropping any of the circular points that define it.
Add points to the shape or remove them. There’s auto shape options available also, for quick editing. At any time you can enter the Debug Mode to test and make sure your game is running as smoothly as possible. Buildbox also allows you to easily animate and customize images. You can drag and drop any PNG image into the editor. Resize or scale it down to fit perfectly into your game’s scene. Like magic, create animated sequences and cut scenes using the keyframe animation feature.For additional functionality, you can open up the sprite editor to see a visual layout of your game’s sprites.
Use the number of sprite sheets to determine how large your exported game will be and tweak them to achieve a better app download size. All of the necessary tools that you need to create a professional looking game is at your disposal. Use the font builder within Buildbox to create custom fonts to use in your game. Create in-game labels, text for when you pick up coins, display your total coin amount or score. You now have the option to use multiple fonts throughout your entire game.All of the fonts available are all fonts already installed on your computer, choose any new fonts and just install them as you normally would on your computer and they will also appear in the font editor. Change the color, adjust the size, add shadows, and customize gradient and much more. With your purchase of Buildbox 2, you get all of the developer tools you need to make amazing games.
Our easy to use drag and drop software allows anyone to jump right in and start creating without prior coding or technical skills. There’s no limit to what you can do with this powerful game builder.Animate menus or create complete cut scenes. Use the advanced particle creator to make really cool special effects from scratch. You also have full control of the game flow with our simple to use menu node based system.
There’s joystick and Apple TV support, a layer browser, one click export options and much more.